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The Warrior is one of four playable classes in ball game.

Description[ | ]

Warriors are melee fighters who charge into battle and can take on groups of enemies all at once. They have a lot of tools to knock down and stun enemies, and can also be surprisingly mobile. They wear heavy armor, giving them the highest physical resistance potential from the playable classes.

Weapons[ | ]

Warriors can wield swords, axes, maces, shields, greatswords, greataxes and greatmaces. Basic attacks build up MP when hitting targets, and the Special Attack can be charged up to expend MP for a powerful strike that can knock down enemies. Knockdown chance is increased based on MP used for the Special Attack.

One handed weapons, including a weapon and a shield, or dual wielding one handed weapons, have a quick 2-hit combo attack. Two handed weapons have a slower 3-hit combo, with the 3rd attack being an uppercut that has a chance to knock down enemies.

Specializations[ | ]

Warriors can choose between Berserker and Guardian specializations.

Specialisation Description Passive Bonus
Berserker
The Berserker specialisation's icon.
The Berserker is an offensive Specialization which grants stacking attack speed on hit. This, in conjunction with the Warrior's Battle Fury passive, allows the Berserker to have a lot of survivability in combat, scaling directly off of damage output. Berserker Rage: Your attack speed is increased with each hit, up to 50%.
Warrior Berserker diagram

◊ to ◊◊◊◊◊ Difficulty Level

Guardian
The Guardian specialisation's icon.
The Guardian is better at negating damage, while also being able to heal not only themselves, but their allies too. They can draw the attention of groups of enemies, and are more efficient at blocking damage. Toughness Your health is increased by 25 points (this is likely a coding error and should be 25% as in previous versions)
Elusiveness: Your Block Power is doubled. Additionally, you can block damage with any weapons, instead of only with Shields.
Warrior Guardian diagram

◊ to ◊◊◊◊◊ Difficulty Level

Skills[ | ]

Skill Description
Battle Fury
Buff
Passive: Each time one of the Warrior's attacks hits at least one target, there is a roughly 12-14% chance to activate Battle Fury, lasting 8 seconds. Battle Fury grants 50% life steal from any of the Warrior's attacks, and makes Special Attacks charge up near instantly. Battle Fury may reactivate again before the previous application wears off. All damaging Skills and attacks have a chance to trigger Battle Fury.
Smash
The Smash skill's icon.
Active: Leap to the target location and stun enemies on impact. Deals high damage, but uses up all Stamina, which can leave the Warrior vulnerable for a short time.


Cost: 100 Stamina

Cooldown: None

Default hotkey: [MB3] (Must be standing still, otherwise [MB3] will do a dodge roll)

Cyclone
The Cyclone skill's icon.
Active (Hold): Spin your weapon around in a whirlwind, damaging all nearby targets every 0.25 seconds. While spinning, the Warrior blocks all incoming attacks from any direction, until Block Power runs out. Unlike when blocking with a Shield, Block Power can regenerate during Cyclone. Haste has no effect on damage frequency of Cyclone. Tapping the Cyclone key will always channel it for 1 second.


Cost: 25 Stamina to activate, and drains 25 Stamina / second while channeling

Cooldown: No cooldown

Default Hotkey: [Left Shift]


Cyclone Jump: Performing a Jump during Cyclone will immediately drain 25 Stamina to launch the Warrior high into the air and automatically channel Cyclone for the next 1 second. Additionally, During this time, Cyclone can not block incoming attacks.

Rock Fist - Berserker Specialization
The War Frenzy skill's icon.
Active: You charge forward in a straight line, knocking up and stunning all targets hit. The charge can be interrupted early by other actions such as dodging, using a Special Attack or Smash.

Cost: No cost

Cooldown: 20 seconds

Default Hotkey: [R]

Heroic Shout - Guardian Specialization
The Bulwark skill's icon.
Active: Taunt all enemies in a 5 meter radius. Regenerates health equal to the 50% of the Guardian's maximum health over 10 seconds to all allies in range, including the Guardian. Does not taunt passive creatures that are not in combat. Taunted enemies are tinted red.

Cost: No cost

Cooldown: 30 seconds

Default Hotkey: [R]

Gallery[ | ]

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