Every Land will have a City named after it. Cities offer many facilities not available in the wild like Adaption, Crafting various Ingredients at different Stations, Side Missions, Buying and Selling Items and taming the animals in the city. The City will usually be found in the middle of the Land. Different styles of Cities appear in different biomes.
- 1 Districts
- 1.1 Crafting District
- 1.2 Adventurer District
- 1.3 Pet District
- 1.4 Trade District
- 2 Decorations
- 3 Inns
- 4 Tips
- 5 Planned Features
- 6 Gallery
Districts[edit | edit source]
Crafting District[edit | edit source]
Players can create Armour for Rogues, Rangers and Mages at the Clothier.
Loom[edit | edit source]
The Loom further turns the Yarns into Armour. There are however, some other uses for the yarns.
The Smithy is used for crafting with metals like Silver, Gold and Iron various items.
The Furnace is used to smelt Nuggets into 1-3 of their respective Cubes (Iron, Silver, Gold). The Nuggets can be further crafted into other items.
Players can turn Metal Cubes (sometimes along with some other items) into Amulets, Rings, Iron Armor and Weapons.
The Customization Bench is one of the more unique features of Cube World. It allows players to customize Weapons (and Armor, by the use of a glitch) voxel by voxel, making them stronger as well as changing their look.
This building's use is crafting various wood weapons.
Saw[edit | edit source]
The Saw's only use is turning Wood Logs into 1-3 Wood Cubes.
In this District are the four Class Trainers and the Adaption Tower.
Class Trainers are used for lowering the number of Skill Points and changing Specialization. This can be done will near a Class Trainer with a cost that rises with the amount of Skill Points, while changing Specialization will have a fixed price.
The Adapter can be found in the Adaption Tower, the tallest and most outstanding building in the City. You can pay Platinum Coins for Adapting a Weapon to your Power. Platinum Coins are gained after defeating rare Bosses and Missions.
The only use this district serves is having a high amount of Collies, Cats, Sheep, Terriers and Pigs. All the Pet Foods needed to tame them can be bought in Town, except for Pumpkin Mash.
The Trade District, as its name suggests, consists of four different types of shops. Players can buy and sell various items for coins. Most ingredients will have the value of 2 Copper Coins.
The Vendor in this Shop will sell Weapons to adventureres of all classes, though, like the Armor Shop, not for every level.
Decorations[edit | edit source]
Cities often have decorations with no purpose. They only have esthetic uses, although in the future they might serve a use in Quests.
Inns[edit | edit source]
Inns are scattered throughout all Cities and provide beds to regenerate HP and make time go faster. Talking to the innkeeper between 6:00PM and 6:00AM will make it 7:00 in the morning.
Tips[edit | edit source]
- Cities are good places for meeting with other players, because they appear on the map even when not discovered and, unlike Dungeons and Missions, there is only one per Land.
- Zooming in on the Map will make the icons visible, which can be helpful when searching for a specific building.
Planned Features[edit | edit source]
- There are more City Styles going to be implemented. This includes Lava Lands, Deadlands and Savannah Cities and Villages, each with an unique style.
- This will make Lava Lands Cities blend with the landscape, because of the main brown color used on the walls and roofs.
- Deadlands Villages are dark grey and use green lighting, similarly fitting the theme of the Landscape. Additionally, they will be inhabited by Undeads.
Gallery[edit | edit source]
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