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Each area in a world has a City that is situated in a random spot. These cities are randomly generated and sport themes like European-style houses, medieval stone, North American buildings or even simple log houses. The style of each city also affects the colors of roads and other decorations.

There are many buildings that do not serve any particular function for now, but simply act as housing for NPCs.

Styles[edit | edit source]

European style framework houses
Medieval stone houses
North American style wood houses
Log houses
Desert style houses
Jungle style houses

Districts[edit | edit source]

Every city consists of 4 districts, each with the same shops and facilities within, although they are placed randomly according to how the city is generated. The four districts are listed below.

This district contains various facilities for crafting, such as the saw and furnace as well as the customization bench. Inside you can also find the Smithy, Clothier, and Workshop among the other nondescript houses.
In this district there are the various shops in the game, such as the Armor Shop, Weapon Shop, Item Shop and others.
Here the player can find various training facilities, including ranged targets and training dummies. Wollay has planned to add procedurally generated quests to this area.
In this district the player can find various pets roaming around, which can be lured and tamed with food from the local item shop.

NPCs[edit | edit source]

The bulk of residents in a city are NPCs, many of whom roam the area at random during the day, and return to their houses at night. In addition to these generic inhabitants, there are a variety of shop NPCs and static NPCs that guard the training areas.

A blacksmith at the Smithy

Gallery[edit | edit source]

Cube World Cities