The character will climb up the vertical surface it is facing. It is possible to move sideways while climbing, and to switch to an adjacent vertical surface, but not over any horizontal barriers. This means you cannot climb past an overhang at the top of a cliff or structure, or protruding features of a rocky surface.
Climbing uses up Stamina; each skill point invested in Climbing decreases the stamina drain by a certain percentage (-X% stamina drain).
If the climbing ability hotkey (default 'Ctrl') is held down but no movement key is pressed, the character will continue hugging on to the surface it is climbing but the stamina drain will stop. This allows players a brief respite to consider their next moves, instead of being pressured to rush a difficult climb in one go.
It is possible to jump and then grab onto a vertical surface. Similarly, falls below a certain speed (height?) can be halted by grabbing onto something. However, while in the middle of a climb it is not possible to push off into a jump, only to let go and fall.
It has no prerequisites. 5 points in Climbing will unlock the ability above it, Hang Gliding.
Note: Characters without any skill points in this ability can still climb - this skill merely increases the efficiency of stamina usage, allowing for longer climbs. Without it only short distances can be climbed before stamina runs out.
Example[edit | edit source]
1. The first is a valid climbing path, indicated by the blue line. It is a straight climb up one vertical surface.
2. The second is an invalid climbing path, because it attempts to "climb outwards". Note how the character's head will hit a "ceiling".
3. The third climbing path is a workaround to accomplish what #2 tried but failed. Instead of hitting a ceiling, the character merely goes sideways to an adjacent vertical surface, which is allowed. At no time does the character try to push its head up through something above it.