Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!
Hang Gliding is an Ability available to all four character Classes. Investing skill points into this ability allows the usage of Hang Gliders. Prior to that, one can be bought and equipped, but it cannot be used.
Each skill point invested in Hang Gliding increases the forward gliding speed while using a Hang Glider (movespeed = X%).
5 points in Climbing are required to unlock this ability.
Usage[edit | edit source]
While adventuring, pressing the special item hotkey (default 'G') allows the player to bring out (or put away) the equipped hang glider. This cannot be done if the player is already falling - the player needs to be standing ready, although apparently it is still possible to trigger the glider shortly after taking a jump.
Once airborne the hang glider will slowly sink to the ground, at an increasingly faster rate. Pressing spacebar (to jump) while in mid-flight will temporarily halt this descent by leveling off the flight angle. Doing so consumes stamina, however, and when the player runs out of stamina it will be impossible to stop the descent any longer. If the downward rate is not arrested, the hang glider will eventually bank and turn into an increasingly steeper spiral.
If the hang glider is put away (by toggling the hotkey once again) during a flight, the player will immediately fall the remainder of the way - be warned that it is not possible to re-activate the hang glider in midair. Performing any kind of attack will also cause the hang glider to be put away, and, similarly, will not be able to be used again until the player has landed on any kind of surface.
If the player crashes into anything while airborne (or simply brushes up against anything), a brief dizzy period will occur and the player will fall to the ground because the hang glider will be automatically toggled off. While the impact and dizzy itself merely temporarily incapacitates the character without causing damage, the subsequent fall will still inflict injury if far enough. Again, when this occurs the player cannot simply re-enable the hang glider.
To guarantee a safe landing without the risk of somehow triggering a crash, simply dismiss the hang glider just before hitting the landing surface. Enterprising mages can use their Teleport spell if a surface is within range but beyond the reach of a safe hang glider landing.
Gallery[edit | edit source]